The camera may be able to move more freely than many types of AI characters, however, since it is typically floating rather than being constrained to moving on surfaces or under the influence of a physical simulation. This freedom of movement is one of the benefits of a virtual camera system when compared to real-world cameras.

Inspirational read — haven’t gotten through it all but have clipped it for later. I’ve a great interest in how cameras affect virtual world experiences.

Gamasutra - Features - Real-Time Cameras - Navigation and Occlusion

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